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featured projects

My UX Portfolio

Check out some of my latest UX/UI design projects, including UX
design systems, new product innovation and mobile apps.
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Anchor 1

tenancy management app

Homee

Overview

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Homee is a unique mobile-optimised SaaS platform for Landlords and Tenants that redefines and digitises the whole procedure of property advertising and management, as well as enhance interaction capabilities between landlords and tenants to accelerate their leasing experience. 

 

Homee, aims to revolutionise the leasing process by generating an authentic and sophisticated marketplace complemented with a letting service portal designed to establish a positive relationship and seamless experience for both parties throughout the letting process, tailor-made from in depth usability studies, user stories and market analysis, and user-centric design practices to meet their evolving expectations, requirements, and desires. 

Project 2 Homee

dOCUMENT mANAGEMENT sYSTEM

Doccufy

Overview

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In this collaborative project, we explored the design space and implemented HCI concepts and methodologies to design and prototype a solution for Document Management. The solution prototyped is a document organization system that uses both digital and physical artifacts to help a user organize their documents.

 

This case study documents the journey we took to arrive at the prototype. In our design process, we made use of tools such as brainstorming and mind-mapping to generate a low-fidelity prototype to hi-fi. 

Project 1 Doccufy

virtual reality exercise

Vritness

Overview

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Vritness is a Virtual Home Exercise Platform that enables users to transport themselves into an interactive stimulating experience where they can exercise from home with their friends, communicate in real-time, and travel on their fitness bike to anywhere in the world that they desired to through a virtual lens. 

 

For this project endeavour, I applied 'Critical Design' to Explore Emerging Hygienic Technologies and 'Touchless' Experiences. For the purpose of this research, I investigated emerging technologies in this area and the latest trends and interventions of hygienic technologies. I followed to explore the future of hygienic technologies and touchless experiences by means of creating a provocative critical artefact. 

 

After running three workshop sessions independently, 'swapping hats' with participants, and deliberating an individual path to constructing my own design concept fueled by their inputs, I developed the 'Virtual Cycling' home exercising experience called "Vritness".

Project 3 Vritness
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